Alonso Benavete Fortes

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== Internship Description ==

I'm a research assistant at Emily Carr University S3D Centre

The mission of the S3D Centre at Emily Carr University of Art + Design is to advance the art of Stereoscopic 3D. Their research programs and training activities focus on the creative applications made possible by experimenting with S3D production technologies and methods.

My internship consists of researching workflows for the pre-production, production and post production of 3D shooting. Also we are gonna collaborate with UBC for the development of new consumer products and technology such as High Dynamic Range Televisions.

== Cover Letter ==

Alonso Benavente Cover Letter-page-0.jpg

== CV ==

Alonso Benavente CV-page-0.jpg

Alonso Benavente CV-page-1.jpg

== Entry 1==

This last two weeks I've been orientated and updated at the current research the centre is doing. For the first week I was given a 3D camera and given the task to take pictures and familiarize my self with stereo graphic photography and editing, in order to show what I'm capable of. Then in the second week I was introduced to the current research, which is the workflow for 3D 2k Raw Canon 5D DLSR Magic Lantern Shooting. I have to find problems with the workflow and also find the best solutions to them, which then will go to a guide that will be published by Magic Lantern and the S3D Centre.


Entry 2

3rd Week (1sr week of October)

I was given a Canon 5D Mark III in order to familiarize myself with the hack and research on potential problems and solutions to this problems. I found out solutions on possible errors with the Cards of the camera, and also a way to playback, copy and erase the Magic Lantern Raw Hack Files from within the camera, which will now be added to the article that will be published. I also was Orientated on how edit 3D videos with the Final Cut Pro 7 plugin OnSight 3D.

The ongoing research I'm doing know is a to find out the best suitable workflow for the post-production of Magic Lantern Raw HDR 3D videos. In the research of this workflow I found a better software for transferring RAW files into DNG Sequences (Which are the files we use for editing) called RAWMAGIC, which will replace the software RAW2DNG (this the software that was being used)as it is faster and it let's you batch process the files. I haven't completed the research of the HDR workflow as I have actually encountered more problems than solutions, such as the HDR sync not working if the fps of the video signals are change. I have to do a video test by myself, as I have no idea of the settings of the video files I was given to test out the workflow.

Also this past Saturday I participated in the 3D Showcase & Party organized by the S3D Centre and the International 3D and Advanced Imaging Society. Along the other volunteers, we helped organize and document the showcase.


Entry 3

In this last two weeks I kept researching on HDR RAW recording with the Magic Lantern Hack for the Canon 5D Mk III, and I finally found a way to makee it possible with a module called DUAL ISO and a Sfotware called CR2HDR. This two pieces of sotfware will allow us to record HDR RAW without any framerate loss or ghosting, and overall and easy workflow process for the files which won't add much time to the already heavy process. This week we are gonna start test shooting the HDR RAW files, as we have to create content for the Electronic Research Center at UBC as they are developing a the next genenration of HD television which is High Dynamic Range Television.

I also was trained on how to build a 3D rig and oriented on how to operate and assist a 3D camera for a demo of the camera that happened last thursday.

The biggest news I've got in my internship is that they are very interested in the proposal for my grad film. My idea is to develop a short film for the 3D Virtual Reality headset called the Oculus Rift using Bin-aural sound recording. As the headset was originally developed for video games, which involve absolute interactivity with the images on screen, my idea was for the audience to experience and very real event, in which it seems that they could have an interaction with it or some effect to event, but lacking the ability to do it. As at the moment I have to write a proposal for the centre explaining my ideas my goals, and how and gonna get to them. The research for this project will begging as soon as possible as I think it will take a long time as it will probably need newly developed, or at least, custom modified software to accomplish it.

Midterm Notes For Presentation (October 25)

https://docs.google.com/presentation/d/1nGOOCQU5daisGW8r43M3LFw_FjAl32FcZD1RHomSuoc/edit?usp=sharing

https://docs.google.com/document/d/1wBhPM0YjvBwXIdUy-oP0AZlNmI1N3o3wvxlcPtL36zo/edit

Entry 4

This last two weeks I've done numerous things so I'll enlist them in chronological order:

- I had another orientation with the 3D rig that the Centre rents out, I had to learn to Load and Unload the cameras by myself.

- We planned to do a 3D shoot with the HDR Magic Lantern 5Ds but we where unable to do so. This was because originally one of the programmers from ML gave as a module that synced both camera shutter triggers through a pin cable, in order to begging recording for both cameras at the same time, but due to the new build of the ML Hack that is needed in order to shoot HDR, this modules was out of date. We got in contact with the programmer and he's going to update the module soon.

-Also I was able to finish the transcode of 3D RAW ML footage that it was needed in order to Test if the camera's where completely in sync, to see if their internal clocks where in sync. The footage is currently being stereo-graded.

-I was finally able to figure out how to use the software CR2HDR to process HDR Dual Iso DNG Sequences in windows. However its not as easy the MAC OS version, but I'll try to keep figuring it out as I work windows based.

- I was included in a meeting with a company that produces 360 4K videos using the latest models of GO PRO's and custom rigs. They where talking about a possible partnership with the GRAND Network in order to develop a 3D 360 RIG. This is a big announcement for me as it's the perfect system I need for my Grad Film.

-I started to use, test and familiarize myself with the Oculus Rift. I tested its video playback functionalities with a software called VR PLAYER and a 360 video. The production company mentioned above gave me a 360 stich video, which I was able to playback in complete 360 with VR Player giving a very promising sketch, or concept of what might Grad Film look like.

-I participated in a shoot of a teaser for the New cameras added to the Mocap Room. I also colour graded and added some final touches to the video, which will be presented next week at an event regarding the Motion Capture technology at Emily Carr.

-Finally what has consumed most of my time was rewritten the DUAL ISO HDR workflow, as I found out that my method was not working for HDR footage. Luckily I found out a new way, and this time I made sure it works, however I'm still writing the tutorial for it.

Entry 5

-This last week I was able to to finish the HDR workflow tutorial and I'm just waiting for its review. The next step would be to apply this for 3D shooting, which I'm looking forward to.

-On Wednesday, as it's usually our RA Day we tend to do very exciting things, well except for this week. This week we just had to organize the PMP Lab, which wasn't really boring but off course not as exciting as usual. However the next I got to be part of 3D class lead by Sean and Peg for students on Second Year in the FVIM program, as well as editing and stereograding the 3D videos the students shoot with the Fujifilm Auto 3D cameras. I got to talk about my job, what I'm doing my plans for my Grad film, teach about 3D, and also meet people that I hope I will be able to team up with for next year.

-The biggest news of this past two weeks is that I got to be part of a Macro 3D Shoot Directed by Patryck Patryk Stasieczek as a Digital Image Techinician. I've learned much more in that shoot that many of my classes, so I think it was a great experience, plus It was test to see if the 3D ML RAW was actually usable as a means of professional production, which we have confirmed.

Entry 6

-This week we got the day off on Wednesday off due to a 3D workshop for Master's students our boss was in, we just helped him set up, but I decided to stay for the workshop which was pretty interesting.

-The next day I decided to shoot 3D for the first time, while testing the HDR ML RAW settings, to see if they work in 3D. After I gathered the footage I was able to figure out the workflow for this kind of material, which the enxt step for it is to write about it. In order to figure out the workshop I tested the QUICK S3D plugin by Vision 3 for After Effects and Premier Pro, which It might be a bit more expensive for the workflow but It was esential to the kind of workflow needed for this materials. Originally I was going to use this material to test the industry standard software called Pablo PA. However while usiit, I had great difficulty working with it, as it gave me a lot of memory errors which Im not sure whether its the computer or me because I don't how to use the software. Also apparently it doesn't recognized the CDNG files form ML so I couldn't use it,or again it might be my inexperience with it. However while reading the manual and from what I understood this software is more of an assistant to Pablo RIO which the Centre has (The only one in Canada) as it actually takes exported AAF's in order to be able to do some final touches to the edit, and I actually think I remember reading that it's not meant as an OFFLINE Editor but I'm not sure.


Notes For Final Presentation (December 6)